SHANSIO · LEARNING AND PRACTICE

Poker glossary

Forty concise definitions with examples and links to learning material. Search runs in your browser without sending a query to a server.

Hole cards

Also: private cards

Cards dealt to one player and hidden from opponents until showdown.

Example: In Holdem a player has two hole cards.

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Board

Also: community cards

Face-up cards available to every remaining player when forming a hand under the game rules.

Example: In Holdem five board cards are visible by the river.

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Preflop

Also: before the flop

The stage after hole cards are dealt and before the first community cards appear.

Example: There are no board cards preflop.

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Flop

Also: first three board cards

The first three community cards revealed together.

Example: Three board cards are visible after the flop.

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Turn

Also: fourth card

The fourth community card, revealed after the flop.

Example: Four board cards are known on the turn.

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River

Also: fifth card

The fifth and final community card.

Example: On the river the completed hands can be compared.

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Showdown

Also: showdown comparison

Comparison of remaining hands after betting ends under the applicable rules.

Example: A kicker can decide the showdown.

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Kicker

Also: side card

A card that breaks a tie between hands with the same main combination.

Example: With identical pairs, the higher kicker decides the result.

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Split pot

Also: chopped pot

A pot shared by players whose best hands have equal rank.

Example: A shared straight on the board can split the pot.

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Equity

Also: expected pot share

Expected share of the pot across outcomes, including the appropriate share of ties; not merely outright win probability.

Example: With two players, a tie contributes half the pot to equity.

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Outright win probability

Also: win without a tie

Share of outcomes where a hand wins without a tie. It can differ from equity.

Example: Six ties add to equity but not to outright wins.

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Outs

Also: improvement cards

Future cards that improve a hand in a stated sense; improvement does not always win.

Example: A flush card may improve a hand yet lose to a higher flush.

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Draw

Also: drawing hand

A hand with a chance to improve on later cards.

Example: Four cards of one suit can form a flush draw under the relevant game rule.

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Flush draw

Also: four to a flush

An incomplete flush needing a suitable card of the same suit.

Example: In Holdem four hearts among usable cards make a flush draw.

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Straight draw

Also: straight possibility

An incomplete straight that a later card may complete.

Example: 6-7-8-9 is an open-ended straight draw.

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Gutshot

Also: inside straight draw

A straight draw missing one rank inside the sequence.

Example: 5-6-8-9 needs a seven for a straight.

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Open-ended straight draw

Also: open-ended draw

Four consecutive ranks that can be completed at either end.

Example: 6-7-8-9 can be completed by a five or ten.

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Backdoor draw

Also: runner-runner draw

A chance to complete a hand only if both following cards cooperate.

Example: After the flop, two suitable cards in a row can complete a flush.

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Range

Also: hand range

A specified set of possible physical starting hands, rather than one exact hand.

Example: AA and AKs contain ten combinations before blockers.

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Combo

Also: card combination

One unordered pair of specific physical cards in Holdem.

Example: AA has six combinations from four aces.

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Blocker

Also: card removal

A known physical card that removes combinations containing it from a considered range.

Example: A known ace of spades leaves three AA combinations.

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Suited

Also: same-suit

Two hole cards of different ranks and the same suit.

Example: AKs has four physical combinations.

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Offsuit

Also: different-suit

Two hole cards of different ranks and suits.

Example: AKo has twelve physical combinations.

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Pocket pair

Also: pair in the hole

Two hole cards of the same rank.

Example: AA denotes a pair of aces in the hole.

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Pot

Also: available pot

Chips available to the winner or players who split under the hand rules.

Example: In the pot-odds example P already includes the opponent bet.

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Pot odds

Also: required share

The cost to continue relative to the final pot, expressed as threshold C/(P+C).

Example: With P=150,C=50 the threshold is 25%.

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Expected value

Also: EV

Average outcome of a stated model across possibilities; in the simple cost model EV=q(P+C)-C.

Example: At q=30%,P=150,C=50 the model EV is +10.

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Break-even threshold

Also: zero-EV point

The pot share at which the modeled EV of the additional cost is zero.

Example: At P=150,C=50 this threshold is 25%.

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Call

Also: match a bet

The additional amount needed to match the current bet; not necessarily all chips invested on the street.

Example: After contributing 10, if 15 more is needed, the added cost is 15.

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Bet

Also: opening bet

The first wager on a street when there is no bet yet to match.

Example: A bet of 50 into a pot of 100 makes the current pot 150.

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Raise

Also: increase a bet

An increase over a bet already made on the current street.

Example: The first wager on a street is a bet, not a raise.

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Fold

Also: give up the hand

Giving up a hand and forfeiting chips already committed.

Example: A pot-odds formula alone does not give a universal fold decision.

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Check

Also: pass without betting

Continuing without adding chips when there is no bet to match.

Example: A check is not a call of a nonzero bet.

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All-in

Also: all chips

Committing all chips available to a player in the hand.

Example: Unequal stack sizes can create a side pot.

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Position

Also: action order

A player’s place in the order of action on a street.

Example: The button usually acts late after the flop.

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Button

Also: dealer button

Marker of the nominal dealer used to determine blinds and action order.

Example: The button moves to the next player after a hand.

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Blind

Also: forced blind

A forced contribution before cards are dealt that starts the pot.

Example: The big blind is usually larger than the small blind.

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Effective stack

Also: smaller contestable stack

The maximum chips two players can contest against one another in a hand.

Example: If players hold 40 and 100, their effective stack against each other is 40.

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Rake

Also: house fee

A fee taken from a pot under the game operator’s rules; the simple Shansio model excludes it.

Example: Rake can change the required share in a real game.

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Side pot

Also: secondary pot

A separate part of a pot open only to players who contributed enough chips.

Example: Different all-ins may create a main and side pot.

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